Wooden Alien is a seriously well-tuned crew. Most of us have known each other for a long time, the rest were recruited last year. Each of us is different, but we’re all driven by the same mission: to provide you with the best possible entertainment.
And we’ll sooner die than give up!
Hubert’s main area of responsibility is coherent project vision and market analysis. He’s the head of our narrative and design departments. During his 13 years in the industry, he has worked, among others, on The Witcher 3 at CD Projekt RED and on Dying Light in Wrocław’s Techland. After hours, he’ll either be training ultimate frisbee with the KrakUF team or playing board games.
Barbara is responsible for the artistic vision of our projects. She has 9+ years of experience in creating digital graphics in the gaming industry, but she’s been drawing for more than 20 years. She designed video and board games, both in studios and as a freelancer. She’s an incurable workaholic. Besides working in the company, she is a guest lecturer of video game design at the Pedagogical University of Kraków.
The gears in Damian’s mind are constantly working, designing engaging mechanics for our game. His deep passion for chess serves as invaluable aid in perfecting strategies and game planning. After intense work, he indulges in craft beers for relaxation.
Monika is responsible for the production of graphic assets for the project and creating ultra cool promotional merchandise. She’s been working in graphic design already for 13 years. She loves parrots and travelling to Asia, and in her free time creates Birdbirdtales – a webcomic about birds.
Mateusz designs narrative elements that allow players to tell their own stories within our games. He also makes sure the characters are alive and the emotions are real. His previous narratives include such games as Ghostrunner or God’s Trigger. He regularly trains his bard’s voice and guitar riffs at rehearsals and gigs of his rock’n’roll band.
Foundation designer and solution architect for projects, with 4 years of experience in game programming, primarily focused on simulators. Outside of work, he enjoys creating facets on colorful fluorites and watching movies of the worst kind.